Swedenbased Hiber 15m Series Ventures 20mtakahashiventurebeat

GamesBeat Summit Next 2022 is available on demand. This year’s event is the first to bring together a new class of investors. Twenty million dollars was raised for Talespin, a company that uses virtual reality to train people to do work. Another company, Motiga, raised $20 million to expand its free-to-play gaming empire. Its first big project is a game called Gigantic, which pits heroes against a giant guardian.

Talespin uses virtual reality to train people to do work

Talespin is a Culver City startup that uses virtual reality to train people to do work. The company recently raised $15 million in a Series B round led by Cornerstone OnDemand. The funds will be used to expand its virtual reality learning content library and enhance its training platform. Talespin’s product lets employers create virtual workplace training scenarios to help employees learn new skills. The company’s demos use 3D virtual humans to practice conversational skills. Its popular demo of a manager firing an employee, “Barry,” went viral.

The VR training program has already helped Amaya, a student at Coolidge High School, learn a variety of workplace skills. She has ambitions to be a lawyer and a teacher. Until now, she had never worked with virtual reality in this context, but she found that she enjoyed learning about active listening and other soft skills. She was also excited about developing the storyline and dialogues for her VR characters.

Motiga raises $20 million

Motiga, a Seattle-based gaming company, has raised $20 million from Takahashi Venturebeat, an early-stage investment firm. The company plans to use the funding to create a free-to-play gaming empire. Its first major project will be Gigantic, a free-to-play action game in which players take on a massive guardian.

Talespin cofounded by 20m Takahashi

A recent round of funding has allowed Talespin to expand and grow at a rapid pace. Its solutions for reskilling workers and exploring new uses of the metaverse are in high demand. It has onboarded several new enterprise customers and partner program members. It also announced several new collaborations for 2022. Talespin now has 110 employees and is working on a number of projects.

Talespin has a platform that powers immersive learning experiences for AR and VR. The platform is extensible and comes with an authoring tool called CoPilot Designer that allows companies to build their own applications. The technology incorporates 3D virtual humans and environments that simulate jobs and provide real-time feedback. The company has won over ten Fortune 500 companies and is quickly becoming a leader in enterprise training. Its innovative solutions allow companies to accelerate learning, boost employee engagement, and create more impactful upskilling programs.

Motiga’s genre-bending game

Motiga’s genre-bending game, Gigantic, promises to offer a vibrant fantasy world that players can explore using their keyboards and mice. The developer promises frequent content updates and the freedom to play as they see fit. The Seattle-based developer plans to launch the game early next year.

Scopely’s cofounders

Scopely isn’t the most famous mobile game company. However, it has become profitable over the past year with hits like Looney Tunes: World of Mayhem and Star Trek: Fleet Command. Last year, Scopely saw an 80 percent revenue jump, and now has a $400 million run rate.

The Los Angeles-based Scopely has been raising money, and is heavily investing in game talent. Most recently, it acquired GSN from Sony for $1 billion. It also owns the Playgami tech platform, which enables game developers to craft and optimize mobile games. It also has an in-house studio called Burlingame Studios, which creates mobile apps with game mechanics.


The acquisition of Kitka by Scopely has many advantages for both companies. While Kitka was founded with limited resources, Scopely’s team will be larger and its publishing infrastructure and technology will enable the company to expand its experience. In addition, the two companies will be able to work together on new initiatives.

Scopely is a mobile publisher that commissions the work of independent game developers. The company has also funded some of these outside developers. Executives from both companies will join the board. The company was founded in 2011 and has raised $8.5 million in 2012 and $35 million in 2014. It owns stakes in seven game studios.

Directive Games

Delphi Digital and Three Arrows Capital led a $20 million round of funding for Directive Games, which is creating the groundbreaking 4X strategy game Civitas on the blockchain. The game will feature community collaboration and the ownership of a decentralized autonomous organization. The game is currently in development and aims for a public release by the first quarter of 2023.


Talespin is a rapidly growing company focusing on immersive learning experiences for AR and VR. The company’s technology leverages 3D virtual humans and environments to help users simulate jobs and get real-time feedback. The company’s technology is trusted by 10 of the Fortune 500 and is proving to be a useful tool for upskilling employees. The company has approximately 110 employees.

The company is developing augmented and virtual reality (XR) training for enterprises. It has discovered that many companies would be willing to pay for training in augmented and virtual reality, but that there are challenges in providing this type of training, such as requiring employees to work in remote environments.

This year’s GamesBeat Summit Next 2022 is now available on demand for anyone to watch. The summit is held every year in Los Angeles, and it’s an opportunity to learn from the leaders in the games industry. Here, we’ll take a look at some of the key takeaways from the conference.

Dean Takahashi

After reviewing Cuphead for VentureBeat, Dean Takahashi was met with backlash from gaming fans. Some fans even showed him pictures of a four-year-old playing the game. Takahashi took the feedback to heart and made some changes to his review. Here are a few of his changes.

Before working at VentureBeat, Takahashi was a tech journalist at the San Jose Mercury News, where he wrote about gaming and technology companies. He also wrote articles for Red Herring and the Wall Street Journal. He is also the author of two books and organizes the annual GamesBeat conference.

20m Takahashi

The South African mobile games publisher Carry1st has raised $20 million to expand its mobile game publishing platform. The investment comes from a16z, which became the first venture capital firm to invest in an Africa-based company. The company is focused on developing new mobile gaming platforms, such as VR.


Video games are becoming increasingly global. Language barriers used to be an insurmountable barrier for gaming, but thanks to good translation, a new generation of gamers can experience the thrill of online gaming anywhere in the world. One example is Gumi Takahashi’s Brave Frontier, which has launched in the United States and the United Kingdom. Gumi was founded in 2007 and has since become one of the largest game publishers of the smartphone era. It went public in 2014 and employs around 865 people.

Gumi Takahashi’s Gumi Cryptos Capital has raised $110 million and will invest in early-stage blockchain startups. The fund has grown from $21 million to $516 million in asset value and has a 24.6 times return on capital employed (ROCE). The fund is considered one of the top 1% of all venture capital funds, according to VentureBeat. Its portfolio companies have raised more than $1 billion in funding since January 2020.

Talespin’s augmented reality game

Talespin is a startup that uses virtual reality and augmented reality (XR) for enterprise training. Talespin recently raised $15 million in a round led by Cornerstone OnDemand. HTC also participated, as did Farmers Insurance Exchange. The company aims to use the technology to train employees who may not otherwise have the opportunity to interact with other people.


Talespin’s latest funding round will go towards research, development, and expanding the company’s library of VR learning content. The startup has over 100 employees and plans to continue growing rapidly in the next few years.